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时间:2018.04.26 来源:http://www.weidaoshang.cn

1. do not stop the design, even if it is not perfect
The biggest difference is that there are no good ideas and no ideas. Interestingly, if you have more bad ideas, more pressure will force you to come up with a good plan. In the absence of ideas, the best solution is to think of more inappropriate ideas, so as to extract good ideas in these ideas.
Try to make a bad design. You may find that actions are better than empty talk.
To start with, many designers are just staring at a blank screen, but making a bad design is better than not. On a deeper level, making an imperfect design can make you think about something related to the project; in a different way, if you can find out the defects and mistakes in the design, give them a label, find a good place and a good solution, this productive method will let you go. Think about how to solve them and refine them.
2. refactoring existing websites
The logic of this method is meaningful. First of all, exercise your design thinking. This is a better way to learn than staring at the screen.
When you rebuild an existing site to deconstruct the site that you have to learn, analyze why it is worth learning, and question why the designer does it, which often reflects some of the details that are usually ignored.
In addition, the more you do website redevelopment, you will notice more web design patterns. Peel off the ornamental material of the site to make it bare, and you'll start to notice that the designers tend to do a similar design, and you'll soon find out why.
3. step back to see
This proposal can be used in two areas: when you create or when you are about to finish the project. But if applied at the same time, it will cause you to get bogged down in the mire, because that way is like abandoning the whole forest for a tree.
First of all, you can stop focusing on design details and reexamine the overall situation. If you are entangled in a detail, perhaps after reviewing your overall plan, you will see that this matter is ultimately unnecessary for the work.

Second, you can reduce the actual angle to see the layout. This helps to help you judge the layout of the page more comprehensively. Zoom in and out and see how all elements work together, giving you an opportunity to see things in a new way.


4. first from the easy place to start
We usually start from work at the top, but design tends to break the habit. The top of the screen is usually the most difficult part, because this is the first impression for the user, the main screen is very important, the main screen is very important, the main screen is very important, it is usually the information architecture and navigation of the whole site.
When it comes to difficult things, people may be awed, so it's warm-up to make the simplest part first. Although you eventually have to deal with these difficult things, you will feel less stressed if you scratch something out of your to-do list.
5. use fuzzy test
Observe the webpage model you have made, reexamine your layout, and find out the unreasonable place.
The blur effect can be done by using a Gauss fuzzy filter of 5 to 10 pixels by using Photoshop, and you may find that you spend too much time to piece together the elements of the blur and eggs, so you'll find that this is very different from what you thought before.
The blurred version will reveal the real side of your vision. No matter where your visual corner is in this fuzzy test, it may be the most prominent location that the user sees at the first time.
6. try new tools
Try new software or upgrade your software. The process of escalating excitement and concentrating on learning a new system may inspire inspiration on how to solve your problems.
Every time you use the new software, these two problems will happen together.
First of all, you must relearn how to use your old technology to use the new system. Then reevaluate these technologies or diverge from them. Secondly, you will recognize some new features of the new software. New tools, new functions, or maybe try new toolboxes to solve your problems.
For example, Sketch software is designed for web page design rather than extensive Photoshop image editing. Some designers have found that adjusting complex shapes and real-time multi view functions can promote design based thinking.
Even if the new software is useless, you may still get a new feeling that you still like the old software. Finding your missing stuff is probably the key to breaking the blockade.
7. looking for inspiration from the outside
Inspiration will be fleeting but not concealed. If you don't know where to go, we'll end up with a list of websites designed to help designers to solve their problems, including the troubles that designers have encountered, the different ideas and comments of other designers, and some of their wonderful works, to see if you can get any good inspiration from it. A group of creative works, such as creators, artists, designers, and other creative works, provides online services for online users to look at the works that have been completed or the communication website of the works being created. It is mainly for designers to appreciate and comment.